DnD Miniatures STL

How to Scale an STL Miniature to 32mm — or Any Size You Want

5 min read · by the DnD Miniatures STL print team

Every slicer scales models by percentage, but percentages mean nothing until you know the model's real height. Here's the whole method.

The one formula

scale % = (target height ÷ current height) × 100

Say a model is 1898mm tall at 100% (many sculpts export at "real human size") and you want a 32mm-scale figure. Human-sized characters at 32mm scale stand about 32-35mm to the eyes, so: 33 ÷ 1898 × 100 ≈ 1.7%. Type that into the uniform-scale box in Cura, PrusaSlicer, Lychee or Chitubox and you're done. Our product pages list each model's exact dimensions so you can run this math in ten seconds — models in our catalog that ship pre-scaled to ~120mm need roughly 27% for a Medium 32mm figure instead.

Quick reference for D&D sizes

D&D sizeBaseFigure height (approx.)
Small / Medium (goblin, human, orc)25mm / 1"28-35mm
Large (ogre, minotaur)50mm / 2"40-55mm
Huge (giant, young dragon)75mm / 3"60-90mm
Gargantuan (ancient dragon, kraken)100mm+ / 4"your printer's the limit

Scale monsters by their shoulder or eye height, not the tip of a raised weapon — a minotaur whose axe adds 20mm will look tiny if you scale to total height. Our minotaurs list a "D&D scale class" in the specs for exactly this reason.

Display pieces

The same formula works upward: 75mm collectible ≈ 60% of a 120mm model, a 150mm bust ≈ 125%. Resin printers handle upscaling gracefully; on FDM, bump perimeter count when you go past 100mm so thin weapons stay strong.

Two mistakes to avoid

Never scale X, Y and Z separately — one wrong axis gives you a flattened goblin. And re-check supports after any scale change: contact points that worked at 100% are too thick at 27% and will scar the sculpt.

Everything in our catalog is repaired, watertight and ships with a print report — so these guides are shorter than they'd otherwise need to be.

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