DnD Miniatures STL

How to Scale an STL Miniature to 32mm — or Any Size You Want

5 min read · by the DnD Miniatures STL print team · updated 2026-07-31

Every slicer scales models by percentage, but percentages mean nothing until you know the model's real height. Here's the whole method.

The one formula

scale % = (target height ÷ current height) × 100

Say a model is 1898mm tall at 100% (many sculpts export at "real human size") and you want a 32mm-scale figure. Human-sized characters at 32mm scale stand about 32-35mm to the eyes, so: 33 ÷ 1898 × 100 ≈ 1.7%. Type that into the uniform-scale box in Cura, PrusaSlicer, Lychee or Chitubox and you're done. Our product pages list each model's exact dimensions so you can run this math in ten seconds — models in our catalog that ship pre-scaled to ~120mm need roughly 27% for a Medium 32mm figure instead.

Quick reference for D&D sizes

D&D sizeBaseFigure height (approx.)
Small / Medium (goblin, human, orc)25mm / 1"28-35mm
Large (ogre, minotaur)50mm / 2"40-55mm
Huge (giant, young dragon)75mm / 3"60-90mm
Gargantuan (ancient dragon, kraken)100mm+ / 4"your printer's the limit

Scale monsters by their shoulder or eye height, not the tip of a raised weapon — a minotaur whose axe adds 20mm will look tiny if you scale to total height. Our minotaurs list a "D&D scale class" in the specs for exactly this reason.

Display pieces

The same formula works upward: 75mm collectible ≈ 60% of a 120mm model, a 150mm bust ≈ 125%. Resin printers handle upscaling gracefully; on FDM, bump perimeter count when you go past 100mm so thin weapons stay strong.

Two mistakes to avoid

Never scale X, Y and Z separately — one wrong axis gives you a flattened goblin. And re-check supports after any scale change: contact points that worked at 100% are too thick at 27% and will scar the sculpt.

Everything in our catalog is repaired, watertight and ships with a print report — so these guides are shorter than they'd otherwise need to be.

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